It was unfair to players who bought the game expecting it to be complete. A couple patches weren't going to fix Cyberpunk 2077, because it didn't just need to be fixed, it needed to be finished.Ĭyberpunk 2077's launch was a rotten situation on all sides. Our review recommended coming back in a few months to see if some of the major bugs had been fixed, but I personally felt it needed another two years of development. The game wasn't finished and everyone knew it. The apologies began to arrive a few days after launch, with the studio first suggesting issues with AI were just bugs, which was obviously not the case, then doubling down by saying that pre-launch testing "did not show a big part of the issues," which was clearly bullshit. It was also a major disaster, with backlash from unhappy fans and angry developers inside CD Projekt, a refund debacle, its removal from the PlayStation store, multiple lawsuits, and the rapid erosion of CDP's reputation. CDP's responseĬyberpunk 2077 was a massive hit, with 13 million copies sold within 10 days across all platforms. ![]() When I looked back, they'd vanished:Īs the first few hours passed it became clear Cyberpunk 2077 wasn't just a buggy game. In one mission where cops are specifically supposed to pursue me in cars, they did-until I briefly looked away from them. It felt weird how quickly police would respond to a crime, and weirder how they'd prefer to run after your car than jump into their own to give chase, until it became obvious-they didn't possess the ability to follow you in cars and they responded so quickly because they were simply teleporting to a space a few feet behind you. Other issues weren't the result of bugs but systems that seemed incomplete at best or simply nonexistent at worst. It was a mess, and distracted heavily from interactions with interesting characters and what would otherwise be engrossing storylines. A notification would get stuck on the screen or someone would get stuck walking in midair or my car would get stuck in another car, flip upside down, and explode.Įvery game has bugs and glitches, but they were inescapable in Cyberpunk 2077. A weapon would wind up sticking out of someone's face or an object would simply hover in midair. A character would repeat the same line of dialogue over and over from start to finish or T-pose during a dramatic moment. In every mission-that's not an exaggeration, it was every single mission-at least a few things would go wrong. ![]() But it really wasn't the individual bugs themselves that were the issue. There were one or two that actually prevented me from progressing and required a reload of my last save, which is always irritating. ![]() Most of the bugs I experienced in my first playthrough of Cyberpunk 2077 weren't major. ![]() Doors were torn off, glass shattered, bumpers bent and crumpled, and drivers shouted expletives as they sped off in their ruined cars.Īs the first few hours passed it became clear Cyberpunk 2077 wasn't just a buggy game. I should have been gawping at the city itself, but instead I was drawn to a street corner where each and every car that turned down the block plowed into the same concrete barricade. The first time I stepped out of V's apartment and into the streets of Night City, I just stood and stared.
0 Comments
Leave a Reply. |